

I am a mathematical neophyte to be sure, but it is interesting to me to watch how the rating mechanisms come into existence, and it seems like this might be an opportunity to bring new enthusiasm back to wotlabs. In any case, I wanted to put this thought out there. Maybe everyone is content to let the site fade out as World of Tanks slowly fades from the scene, but there is a very active and dedicated player group for warships, and it has not peeked yet, developing the best rating system would drive traffic here, if that is even something that Solono wants. You can generally gauge a players skill level just by being in the same game as them though and just by observing the decisions they make throughout the match. I am more interested in seeing if there is any interest in driving Warships player traffic to this site by developing the preeminent rating system. As a general rule of thumb(though there are exceptions), only players with crappier statistics hide their stats.

To a certain extent, I do agree, the best players are the best at PR and WTR based on just those 3 numbers, and while it is abusable by seal clubbing or overplaying ships with low expected values, it's easily detectable by a clan commander. Recent work on the wows-numbers site shows their is more data available from the WG api than before - spotting damage, ship spots, kill/death ratio, survival rate, are all showing up in the more comprehensive wows-numbers site, but are not being used in the rating for being superfluous according to the site owner. WoWS Stats & Numbers - NA- World of Warships statistics Recent events Follow other players to see recent events from their games. The two main statistical websites have basically defaulted to using the simplistic %damage, %kills, %win rate as the three data sets they extract from the API. I am curious if there is any interest among the WNx veterans about developing a Player Rating for World of Warships.
